Tempo Dungeon

Engine

Unreal Engine 5

Project Type

Solo Project

Role

Solo Developer

Language Used

UE5 Blueprints

Game Description

Tempo Dungeon is a 2.5D game where time can be stopped, slowed and speed up!

Players must use this attributes to their advantage whilst traversing the dungeon to avoid obstacles until they reach the treasure room!

Project Overview

I independently developed Tempo Dungeon, a 2.5D puzzle-platformer, as a solo developer in Unreal Engine 5. The game features a core mechanic of manipulating time (slowing, speeding, stopping).

This five-week project expanded my skills in level design, mechanics and player interaction within a 2.5D environment.

Time Manipulation Mechanic

Players can use Left Mouse Button to slow down time, Middle Mouse Button to slow time and Right Mouse Button to speed up time. The mechanic is built in such way that it only affects actors that contain the tag "Manipulate". The reason for design, is that it enables a higher control on what is manipulated. In addition, depending on what sort of manipulation the player is using, there is a different Post Process Effect applied to the camera to make it clear to the player that time has changed. If time is sped up, colours are saturated, if time is slowed, colours are desaturated and if time is stop, the world becomes black and white.

Available for freelance

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54214E

Felipe Palacio

Game Designer

Available for freelance

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Ideate Plan Create Iterate Repeat

Felipe Palacio

Game Designer

Available for freelance

Back to top

Back to top

Ideate
Plan
Create
Iterate
Repeat

Felipe Palacio

Game Designer

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