Lancer

Engine

Unreal Engine 5

Project Type

Solo Project

Role

Solo Developer

Language Used

UE5 Blueprints

Lancer Overview

Lancer is a First Person Action Platformer where players must wipe out the spaceship from the MNEKs whilst traversing the ship through PORTALS! They must remain alive and not fall into the void or mission will be a failure.

Project Overview

Lancer formed part my second university year modules. It was developed over a 5 week period in UE5, and it was built using a framework provided by the university. The project aimed to explore the design and development of gameplay and quest systems. Inspired by Portal and the futuristic feel of the framework, I implemented a portal-based mechanic that directly tied progression to quest completion—players cannot advance through portals until objectives are completed. This system allowed for clear, immediate feedback on quest progress while reinforcing the connection between player actions and world interaction, giving me practical experience in designing engaging, goal-driven gameplay loops.

Portal Mechanic

The portal mechanic was inspired from the game Portals with the difference that players can't spawn them. In Lancer, portals are used a way to, not only traverse the map, but as an indicative that to know if the current quest has been completed. Furthermore, portals are designed to allow the player to see what is happening on the other side without having to teleport. The reason behind this design is so that players can prep themselves, and be preempted on what is waiting for them when they cross over.

Available for freelance

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54214E

Felipe Palacio

Technical Designer

Available for freelance

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Ideate Plan Create Iterate Repeat

Felipe Palacio

Technical Designer

Available for freelance

Back to top

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Ideate
Plan
Create
Iterate
Repeat

Felipe Palacio

Technical Designer

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